UButton::GetTouchMethod
#include "Components/Button.h"
Access: public
Specifiers: const
Description
Returns the touch action currently required to trigger the button's click on touch input devices.
Caveats & Gotchas
- • Not UFUNCTION-tagged; Blueprint reads the equivalent value through the deprecated TouchMethod property's native getter binding instead.
- • Only relevant on touch-capable platforms; has no effect on mouse or gamepad interaction.
Signature
EButtonTouchMethod::Type GetTouchMethod() const; Return Type
EButtonTouchMethod::Type Example
Check touch behavior C++
if (Button->GetTouchMethod() == EButtonTouchMethod::PreciseTap)
{
// Requires tap and release inside the button bounds
} Version History
Introduced in: 5.2
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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