UButton::GetPressMethod
#include "Components/Button.h"
Access: public
Specifiers: const
Description
Returns the keyboard or gamepad button-press action currently required to trigger the button's click.
Caveats & Gotchas
- • Not UFUNCTION-tagged; Blueprint reads the equivalent value through the deprecated PressMethod property's native getter binding instead.
- • Governs keyboard/gamepad 'Confirm' style activation only — see GetClickMethod and GetTouchMethod for mouse and touch equivalents.
Signature
EButtonPressMethod::Type GetPressMethod() const; Return Type
EButtonPressMethod::Type Example
Check press behavior C++
if (Button->GetPressMethod() == EButtonPressMethod::ButtonPress)
{
// Triggers immediately on button-down
} Version History
Introduced in: 5.2
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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