UButton::GetIsFocusable
#include "Components/Button.h"
Access: public
Specifiers: const
Description
Returns whether the button can receive keyboard/gamepad focus, or is restricted to mouse-click only interaction.
Caveats & Gotchas
- • Not UFUNCTION-tagged; Blueprint reads the equivalent value through the deprecated IsFocusable property's native getter binding instead.
- • There is no public setter — focusability is fixed via InitIsFocusable before the underlying SWidget is constructed, so it can't be toggled at runtime.
Signature
bool GetIsFocusable() const; Return Type
bool Example
Check focusability C++
if (!Button->GetIsFocusable())
{
// This button only responds to mouse clicks, not gamepad navigation
} See Also
Version History
Introduced in: 5.2
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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