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UBlueprintSetLibrary::Set_Clear

function Engine Blueprint Since unknown
#include "Kismet/BlueprintSetLibrary.h"
Access: public Specifiers: staticBlueprintCallableCustomThunk

Description

Clears a set of all elements, resetting it to empty.

Caveats & Gotchas

  • Mutates TargetSet in place — there is no separate output pin; the same set instance you pass in ends up empty after the call.
  • In C++, call TSet::Empty() directly instead of routing through this wildcard node.

Signature

static void Set_Clear(const TSet<int32>& TargetSet);

Parameters

Name Type Description Default
TargetSet const TSet<int32>& Wildcard placeholder for the set to clear. Mutated in place despite the const-ref parameter type.

Return Type

void

Example

Reset a set C++
TSet<FName> UnlockedLevels = { TEXT("Level01") };
UnlockedLevels.Empty(); // native TSet::Empty — the direct equivalent of the Set_Clear node

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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