UBlueprintSetLibrary::Set_IsEmpty
#include "Kismet/BlueprintSetLibrary.h"
Access: public
Specifiers: staticBlueprintPureCustomThunk
Description
Returns true if the set has zero elements.
Caveats & Gotchas
- • Equivalent to checking Set_Length() == 0; provided as a separate node purely for Blueprint graph readability.
- • In C++, call TSet::IsEmpty() directly instead of routing through this wildcard wrapper.
Signature
static bool Set_IsEmpty(const TSet<int32>& TargetSet); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| TargetSet | const TSet<int32>& | Wildcard placeholder for the set to check. | — |
Return Type
bool Example
Guard against an empty set C++
TSet<FName> UnlockedLevels;
if (UnlockedLevels.IsEmpty()) // native TSet::IsEmpty — the direct equivalent of the Set_IsEmpty node
{
UE_LOG(LogTemp, Warning, TEXT("No levels unlocked yet"));
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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