UBlueprintPathsLibrary::SandboxesDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory the engine stores sandbox output in, used by tools like cooking and staging to isolate their output trees. Equivalent to FPaths::SandboxesDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Sandbox output is tooling-internal (e.g. cooked build staging areas) — gameplay code has essentially no reason to read or write here.
- • Use ConvertToSandboxPath()/ConvertFromSandboxPath() to translate individual file paths into and out of a named sandbox rather than manually concatenating onto this directory.
Signature
static FString SandboxesDir(); Return Type
FString Example
Locate the sandboxes directory C++
FString Sandboxes = UBlueprintPathsLibrary::SandboxesDir();
UE_LOG(LogTemp, Log, TEXT("Sandboxes dir: %s"), *Sandboxes); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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