UBlueprintPathsLibrary::ProjectPersistentDownloadDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the writable directory for downloaded data that persists across play sessions. Equivalent to FPaths::ProjectPersistentDownloadDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Not all platforms provide this directory — call HasProjectPersistentDownloadDir() first rather than assuming the returned path is usable.
- • Unlike ProjectSavedDir(), this directory is intended to survive game updates/reinstalls on platforms that support it, making it the right target for downloaded DLC-style content rather than transient save data.
Signature
static FString ProjectPersistentDownloadDir(); Return Type
FString Example
Write to the persistent download directory C++
if (UBlueprintPathsLibrary::HasProjectPersistentDownloadDir())
{
FString DownloadDir = UBlueprintPathsLibrary::ProjectPersistentDownloadDir();
UE_LOG(LogTemp, Log, TEXT("Persistent download dir: %s"), *DownloadDir);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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