UBlueprintPathsLibrary::ProjectModsDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the Mods directory of the current project, derived from FApp::GetProjectName(). Equivalent to FPaths::ProjectModsDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Only relevant to projects that support a mod-loading workflow — most projects never populate or read from this directory.
- • Distinct from ProjectPluginsDir(); the engine's built-in plugin discovery does not scan this directory automatically.
Signature
static FString ProjectModsDir(); Return Type
FString Example
Locate the project's Mods directory C++
FString Mods = UBlueprintPathsLibrary::ProjectModsDir();
UE_LOG(LogTemp, Log, TEXT("Project mods dir: %s"), *Mods); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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