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UBlueprintPathsLibrary::ProfilingDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the directory the engine uses to output profiling files, such as captured stat traces. Equivalent to FPaths::ProfilingDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • Lives under the Saved tree alongside logs and crash dumps, so its contents are excluded from version control and packaged builds.
  • Profiling tools (Unreal Insights traces, stat captures) write here by default, but the exact subfolder layout can change between engine versions — don't hardcode paths beneath this one.

Signature

static FString ProfilingDir();

Return Type

FString

Example

Locate the profiling output directory C++
FString Profiling = UBlueprintPathsLibrary::ProfilingDir();
UE_LOG(LogTemp, Log, TEXT("Profiling dir: %s"), *Profiling);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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