UBlueprintPathsLibrary::ProfilingDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory the engine uses to output profiling files, such as captured stat traces. Equivalent to FPaths::ProfilingDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Lives under the Saved tree alongside logs and crash dumps, so its contents are excluded from version control and packaged builds.
- • Profiling tools (Unreal Insights traces, stat captures) write here by default, but the exact subfolder layout can change between engine versions — don't hardcode paths beneath this one.
Signature
static FString ProfilingDir(); Return Type
FString Example
Locate the profiling output directory C++
FString Profiling = UBlueprintPathsLibrary::ProfilingDir();
UE_LOG(LogTemp, Log, TEXT("Profiling dir: %s"), *Profiling); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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