UBlueprintPathsLibrary::GameAgnosticSavedDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the saved directory that is not specific to any particular game, usually the same location as EngineSavedDir().
Caveats & Gotchas
- • In practice this resolves to the same path as EngineSavedDir(); it exists as a semantically distinct accessor for code that conceptually wants 'the saved dir shared across projects' rather than 'the engine's saved dir'.
- • Not the same as ProjectSavedDir(), which is specific to the current project.
Signature
static FString GameAgnosticSavedDir() Return Type
FString Example
Compare against the engine saved directory C++
const FString AgnosticDir = UBlueprintPathsLibrary::GameAgnosticSavedDir();
UE_LOG(LogTemp, Log, TEXT("Game-agnostic saved dir: %s"), *AgnosticDir); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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