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UBlueprintPathsLibrary::EngineConfigDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the directory where the engine's root configuration files (BaseEngine.ini, BaseGame.ini, etc.) are located. Use this when a tool needs to read or reason about default engine config rather than the project's overrides.

Caveats & Gotchas

  • This is the root/base config location, not the generated per-project config — see GeneratedConfigDir() for where the engine writes merged/runtime config output.
  • Editing files here affects every project using this engine install; prefer project-level config overrides (ProjectConfigDir()) instead of modifying engine defaults directly.

Signature

static FString EngineConfigDir();

Return Type

FString

Example

Locate the engine's base config directory C++
FString ConfigDir = UBlueprintPathsLibrary::EngineConfigDir();
UE_LOG(LogTemp, Log, TEXT("Engine config dir: %s"), *ConfigDir);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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