UBlueprintMapLibrary::Map_Clear
#include "Kismet/BlueprintMapLibrary.h"
Access: public
Specifiers: staticBlueprintCallableCustomThunk
Description
Clears a map of all entries, resetting it to empty.
Caveats & Gotchas
- • Mutates TargetMap in place — there is no separate output pin; the same map instance you pass in ends up empty after the call.
- • In C++, call TMap::Empty() directly instead of routing through this wildcard node.
Signature
static void Map_Clear(const TMap<int32, int32>& TargetMap); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| TargetMap | const TMap<int32, int32>& | Wildcard placeholder for the map to clear. Mutated in place despite the const-ref parameter type. | — |
Return Type
void Example
Reset a map C++
TMap<FName, int32> Scores;
Scores.Add(TEXT("Player1"), 100);
Scores.Empty(); // native TMap::Empty — the direct equivalent of the Map_Clear node See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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