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UBlueprintMapLibrary::Map_IsEmpty

function Engine Blueprint Since unknown
#include "Kismet/BlueprintMapLibrary.h"
Access: public Specifiers: staticBlueprintPureCustomThunk

Description

Returns true if the map has zero entries.

Caveats & Gotchas

  • Equivalent to checking Map_Length() == 0; provided as a separate node purely for Blueprint graph readability.
  • In C++, call TMap::IsEmpty() directly instead of routing through this wildcard wrapper.

Signature

static bool Map_IsEmpty(const TMap<int32, int32>& TargetMap);

Parameters

Name Type Description Default
TargetMap const TMap<int32, int32>& Wildcard placeholder for the map to check.

Return Type

bool

Example

Guard against an empty map C++
TMap<FName, int32> Scores;
if (Scores.IsEmpty()) // native TMap::IsEmpty — the direct equivalent of the Map_IsEmpty node
{
    UE_LOG(LogTemp, Warning, TEXT("No scores recorded yet"));
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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