UAudioComponent::PitchModulationMin
#include "Components/AudioComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
The lower bound to use when this component randomly determines a pitch multiplier for playback.
Caveats & Gotchas
- • Only has an effect if PitchModulationMax differs from this value or from the base PitchMultiplier — if both bounds are equal, the randomization has no audible range.
- • This bound is combined with, not a replacement for, PitchMultiplier; the final pitch is the multiplier value randomized within [PitchModulationMin, PitchModulationMax] on top of PitchMultiplier depending on the sound's own settings.
Signature
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Randomization|Pitch", meta = (DisplayName = "Pitch (Min)"))
float PitchModulationMin; Example
Randomize pitch per footstep C++
AudioComponent->PitchModulationMin = 0.9f;
AudioComponent->PitchModulationMax = 1.1f;
AudioComponent->Play(); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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