UAudioComponent::PitchModulationMax
#include "Components/AudioComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
The upper bound to use when this component randomly determines a pitch multiplier for playback.
Caveats & Gotchas
- • Must be set alongside PitchModulationMin to define a meaningful range — leaving it at its default with only the min changed can produce an inverted or zero-width range.
- • Applies per-activation, not continuously — the randomized pitch is picked when the sound starts playing, not re-rolled every tick.
Signature
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Randomization|Pitch", meta = (DisplayName = "Pitch (Max)"))
float PitchModulationMax; Example
Randomize pitch per footstep C++
AudioComponent->PitchModulationMin = 0.9f;
AudioComponent->PitchModulationMax = 1.1f;
AudioComponent->Play(); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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