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UAudioComponent::AudioComponentUserID

property Engine Since unknown
#include "Components/AudioComponent.h"
Access: public Specifiers: UPROPERTY

Description

A serialized, user-assignable identifier for this audio component, intended for use by third-party audio plugins that need a stable ID independent of the object's name or GUID.

Caveats & Gotchas

  • Not exposed to Blueprint (no EditAnywhere/BlueprintReadWrite specifiers) — it can only be read or written from C++.
  • Distinct from GetAudioComponentID(), which returns an engine-assigned runtime uint64; AudioComponentUserID is a designer/plugin-assigned FName that the engine itself never sets.

Signature

FName AudioComponentUserID

Example

Assigning a plugin-facing ID C++
AudioComponent->AudioComponentUserID = FName(TEXT("VOChannel_Player1"));

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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