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FMontageSubStepper::bPlayingForward

property Engine Since unknown
#include "Animation/AnimMontage.h"
Access: private

Description

True while the sub-stepper is moving montage time forward; false when the effective play rate is negative and it is stepping backward.

Caveats & Gotchas

  • Defaults to true in the struct's constructor, so a freshly constructed FMontageSubStepper reports forward playback even before Initialize() has run.
  • Read-only outside the struct via GetbPlayingForward() — note the lowercase 'b' preserved in the getter name, an unusual naming choice worth knowing if you're grepping the engine source.

Signature

bool bPlayingForward;

Return Type

bool

Example

Checking playback direction C++
// Engine-internal usage
if (MontageSubStepper.GetbPlayingForward())
{
	// stepping forward through the montage
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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