FMontageSubStepper::bPlayingForward
#include "Animation/AnimMontage.h"
Access: private
Description
True while the sub-stepper is moving montage time forward; false when the effective play rate is negative and it is stepping backward.
Caveats & Gotchas
- • Defaults to true in the struct's constructor, so a freshly constructed FMontageSubStepper reports forward playback even before Initialize() has run.
- • Read-only outside the struct via GetbPlayingForward() — note the lowercase 'b' preserved in the getter name, an unusual naming choice worth knowing if you're grepping the engine source.
Signature
bool bPlayingForward; Return Type
bool Example
Checking playback direction C++
// Engine-internal usage
if (MontageSubStepper.GetbPlayingForward())
{
// stepping forward through the montage
} See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?