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FMontageSubStepper::DeltaMove

property Engine Since unknown
#include "Animation/AnimMontage.h"
Access: private

Description

The signed distance the montage position moves during the current sub-step, exposed read-only via GetDeltaMove().

Caveats & Gotchas

  • Sign follows bPlayingForward — negative when the montage is playing backward, even though DeltaMove itself is stored as a plain float rather than always-positive magnitude.
  • Only valid for the sub-step that was just computed by Advance(); it is not a running total across the whole tick.

Signature

float DeltaMove;

Return Type

float

Example

Reading the last sub-step's delta C++
// Engine-internal usage after Advance()
const float Delta = MontageSubStepper.GetDeltaMove();

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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