FMontageSubStepper::DeltaMove
#include "Animation/AnimMontage.h"
Access: private
Description
The signed distance the montage position moves during the current sub-step, exposed read-only via GetDeltaMove().
Caveats & Gotchas
- • Sign follows bPlayingForward — negative when the montage is playing backward, even though DeltaMove itself is stored as a plain float rather than always-positive magnitude.
- • Only valid for the sub-step that was just computed by Advance(); it is not a running total across the whole tick.
Signature
float DeltaMove; Return Type
float Example
Reading the last sub-step's delta C++
// Engine-internal usage after Advance()
const float Delta = MontageSubStepper.GetDeltaMove(); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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