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FMontageSubStepper::CurrentSectionStartTime

property Engine Since unknown
#include "Animation/AnimMontage.h"
Access: private

Description

Start time, in the montage's original timeline, of the section CurrentSectionIndex refers to.

Caveats & Gotchas

  • Stored in original (unstretched) time space; if the montage uses a TimeStretchCurve, this does not directly correspond to playback wall-clock time.
  • Recomputed whenever CurrentSectionIndex changes — reading it stale after an Advance() that crossed a section boundary elsewhere would be incorrect, but there is no public accessor exposing it outside the struct anyway.

Signature

float CurrentSectionStartTime;

Return Type

float

Example

Used internally for section-end distance calculations C++
// Engine-internal, conceptually:
// SectionEndTime = CurrentSectionStartTime + CurrentSectionLength

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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