RealDocs

FMontageSubStepper::CurrentSectionIndex

property Engine Since unknown
#include "Animation/AnimMontage.h"
Access: private

Description

Index into the montage's CompositeSections array for the section the sub-stepper is currently positioned in.

Caveats & Gotchas

  • Initialized to INDEX_NONE and only becomes valid after Initialize() resolves the montage instance's current section.
  • Advance() can change this mid-tick as playback crosses a section boundary or follows a next-section jump, so don't cache it across multiple Advance() calls without re-reading via GetCurrentSectionIndex().

Signature

int32 CurrentSectionIndex;

Return Type

int32

Example

Reading the current section C++
// Engine-internal usage
const int32 SectionIdx = MontageSubStepper.GetCurrentSectionIndex();
if (Montage->CompositeSections.IsValidIndex(SectionIdx))
{
	// ...
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.