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UAnimInstance::SetReceiveNotifiesFromLinkedInstances

function Engine Blueprint Since 4.24
#include "Animation/AnimInstance.h"
Access: public Specifiers: BlueprintCallableUFUNCTION

Description

Controls whether this anim instance processes animation notifies fired by its linked child anim instances. Enable this when a parent anim graph needs to respond to events generated in a child layer.

Caveats & Gotchas

  • This is a runtime toggle — you can switch it on or off mid-play. However, any notify that already fired while the flag was false will not be replayed when you enable it.
  • Enabling this on an instance with many linked children can increase notify processing overhead each frame, particularly when the linked instances fire frequent notifies.

Signature

void SetReceiveNotifiesFromLinkedInstances(bool bSet) { bReceiveNotifiesFromLinkedInstances = bSet; }

Parameters

Name Type Description Default
bSet bool True to allow this instance to process notifies from linked child instances.

Return Type

void

Example

Enable linked notify reception on init C++
void UMyAnimInstance::NativeInitializeAnimation()
{
	Super::NativeInitializeAnimation();
	// Allow child layer notifies to reach this instance
	SetReceiveNotifiesFromLinkedInstances(true);
}

Version History

Introduced in: 4.24

Version Status Notes
5.6 stable

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