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UAnimInstance::Montage_JumpToSectionsEnd

function Engine Blueprint Since 4.5
#include "Animation/AnimInstance.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Jumps the montage playback position to the end of the named section rather than its start. Useful for entering blend-out immediately from a specific section.

Caveats & Gotchas

  • Jumping to the end of the last section will trigger the montage's natural blend-out on the very next tick, which can cause an abrupt transition if blend-out time is short.
  • Like Montage_JumpToSection, notifies between the current position and the target are skipped.

Signature

ENGINE_API void Montage_JumpToSectionsEnd(FName SectionName, const UAnimMontage* Montage = NULL);

Parameters

Name Type Description Default
SectionName FName The section whose end position to jump to.
Montage const UAnimMontage* The montage on which to perform the jump. NULL applies to all active montages. NULL

Return Type

void

Example

Skip to end of intro section to start looping phase C++
// Immediately exit the windup section and start the loop
AnimInstance->Montage_JumpToSectionsEnd(FName("Windup"), AttackMontage);

Version History

Introduced in: 4.5

Version Status Notes
5.6 stable

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