UAnimInstance::Montage_JumpToSection
#include "Animation/AnimInstance.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Immediately moves the montage playback position to the start of the named section. Use this to skip to a different phase of a montage at runtime.
Caveats & Gotchas
- • The jump is instant — notifies between the current position and the target section are skipped entirely and will not fire.
- • If SectionName does not exist in the montage asset, the jump silently fails and playback continues from the current position.
Signature
ENGINE_API void Montage_JumpToSection(FName SectionName, const UAnimMontage* Montage = NULL); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| SectionName | FName | The name of the section to jump to. | — |
| Montage | const UAnimMontage* | The montage on which to perform the jump. NULL applies to all active montages. | NULL |
Return Type
void Example
Jump to a hit-react section mid-attack C++
// If the character is hit while attacking, skip to the stagger section
AnimInstance->Montage_JumpToSection(FName("Stagger"), AttackMontage); Tags
Version History
Introduced in: 4.5
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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