UAnimInstance::HasMorphTargetCurves
#include "Animation/AnimInstance.h"
Access: public
Specifiers: const
Description
Returns whether this instance currently has any active morph target curves.
Caveats & Gotchas
- • Reflects the instance's curve state at the time of the call, so it can flip between true and false across frames as morph curves are added or expire.
- • Not exposed to Blueprint; intended for engine-side checks such as deciding whether morph target data needs to be sent to the skeletal mesh component.
Signature
bool HasMorphTargetCurves() const Return Type
bool Example
Skip morph target work when none are active C++
if (AnimInstance->HasMorphTargetCurves())
{
SkeletalMeshComponent->RefreshMorphTargets();
} See Also
Tags
Version History
Introduced in: 4.14
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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