UAnimInstance::GetInstanceForMontage
#include "Animation/AnimInstance.h"
Access: public
Specifiers: ENGINE_API
Description
Returns the FAnimMontageInstance for a given montage regardless of whether it is actively playing or in its blend-out phase. Broader than GetActiveInstanceForMontage, which skips blending-out instances.
Caveats & Gotchas
- • Includes instances that are blending out — the montage may be nearly invisible at near-zero weight. Check FAnimMontageInstance::IsActive() if you need to distinguish active from blending-out.
- • Like GetActiveInstanceForMontage, returns only one instance when the same asset is playing in multiple concurrent instances. The selection is not deterministic beyond engine internals.
Signature
ENGINE_API FAnimMontageInstance* GetInstanceForMontage(const UAnimMontage& Montage) const; Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Montage | const UAnimMontage& | The montage asset to search for. | — |
Return Type
FAnimMontageInstance* Example
Query a montage even while it is blending out C++
FAnimMontageInstance* Instance = AnimInstance->GetInstanceForMontage(*AttackMontage);
if (Instance)
{
UE_LOG(LogTemp, Log, TEXT("Montage weight: %f, IsActive: %d"),
Instance->GetWeight(), (int32)Instance->IsActive());
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?