4 results for "montage"
class function function function
UAnimMontage Engine
An animation asset that sequences animation segments into named sections, supports blend in/out, and can be played, stopped, and jumped between sections at runtime via UAnimInstance.
UAnimInstance::Montage_IsPlaying Engine
Returns true if the specified montage is currently active and playing (not paused, not blending out).
UAnimInstance::Montage_Play Engine
Plays an animation montage on this anim instance.
UAnimInstance::Montage_Stop Engine
Stops a playing animation montage, blending it out over InBlendOutTime seconds.