UActorComponent::SetIsNetStartupComponent
#include "Components/ActorComponent.h"
Access: public
Description
Sets the bIsNetStartupComponent flag. This is an engine-internal function called only by ULevel::InitializeNetworkActors during level load — do not call from game code.
Caveats & Gotchas
- • This function is explicitly documented in the header as engine-only: 'This should only be called by the engine in ULevel::InitializeNetworkActors'. Calling it from game code will corrupt the networking system's assumptions about which components are stable-name addressable.
- • There is no validation or side-effect handling — the flag is set directly. Misuse will not assert or log a warning, making it a silent source of hard-to-diagnose networking bugs.
Signature
void SetIsNetStartupComponent(const bool bInIsNetStartupComponent) { bIsNetStartupComponent = bInIsNetStartupComponent; } Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| bInIsNetStartupComponent | const bool | Whether to flag this component as a net startup component. | — |
Return Type
void Example
Engine-internal usage pattern (do not replicate in game code) C++
// Engine usage only — from ULevel::InitializeNetworkActors
for (UActorComponent* Component : Actor->GetComponents())
{
Component->SetIsNetStartupComponent(true);
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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