UActorComponent::IsSupportedForNetworking
#include "Components/ActorComponent.h"
Access: public
Specifiers: virtualoverride
Description
Returns whether this component supports networking at all. The engine queries this before attempting to replicate or reference the component across the network.
Caveats & Gotchas
- • Components that return false here are completely excluded from networking consideration — neither their properties nor RPCs will be sent over the network regardless of UPROPERTY Replicated specifiers.
- • The default implementation returns true only when the component's owner is also supported for networking. Components on non-replicated actors will therefore return false.
Signature
ENGINE_API virtual bool IsSupportedForNetworking() const override; Return Type
bool Example
Guard network-only code with this check C++
if (MyComponent->IsSupportedForNetworking())
{
// Safe to call RPCs or access replicated data
MyComponent->ServerUpdateState();
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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