UActorComponent::IsRenderStateCreated
#include "Components/ActorComponent.h"
Access: public
Description
Returns true if this component currently has a render state (scene proxy) created and registered with the renderer.
Caveats & Gotchas
- • Returns false before the component is registered or after it is unregistered, and also during certain editor operations that temporarily destroy and recreate the proxy. Guard render-thread interactions with this check.
- • A component can be visible (bVisible = true) yet have no render state if it doesn't require one (e.g. pure logic components). Not all components create a render state.
Signature
bool IsRenderStateCreated() const Return Type
bool Example
Guarding a render command with a state check C++
if (MyComponent->IsRenderStateCreated())
{
// Safe to send data to the scene proxy
MyComponent->MarkRenderDynamicDataDirty();
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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