RealDocs

UActorComponent::GetAssetUserDataOfClass

function Engine Since 4.14
#include "Components/ActorComponent.h"
Access: public Specifiers: virtualoverride

Description

Returns the `UAssetUserData` instance of the specified class attached to this component, or null if none exists.

Caveats & Gotchas

  • Returns null if no data of that exact class has been added — always null-check the result before use.
  • Lookup is by exact class; a subclass instance registered under a parent class type will not be returned when querying by the parent class.

Signature

ENGINE_API virtual UAssetUserData* GetAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass) override;

Parameters

Name Type Description Default
InUserDataClass TSubclassOf<UAssetUserData> The class of user data to retrieve.

Return Type

UAssetUserData*

Example

Retrieve and use plugin-specific component data C++
if (UMyPluginData* Data = Cast<UMyPluginData>(MyComponent->GetAssetUserDataOfClass(UMyPluginData::StaticClass())))
{
    UE_LOG(LogTemp, Log, TEXT("Plugin custom value: %d"), Data->CustomValue);
}

Version History

Introduced in: 4.14

Version Status Notes
5.6 stable

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