APlayerState::ShouldBroadCastWelcomeMessage
#include "GameFramework/PlayerState.h"
Access: public
Specifiers: virtualENGINE_API
Description
Returns true if the engine should broadcast a welcome or farewell message for this player. The base implementation returns false for bots and in standalone (non-network) games.
Caveats & Gotchas
- • Override this in your game if you want to suppress messages for specific player types (e.g. hide spectator join messages from all other players).
- • The bExiting parameter allows you to differentiate the logic — for example, you might always broadcast leave messages but only broadcast join messages under certain conditions.
Signature
ENGINE_API virtual bool ShouldBroadCastWelcomeMessage(bool bExiting = false); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| bExiting | bool | True when checking for a player-left message; false for a player-entered message. | false |
Return Type
bool Example
Suppress welcome messages for spectators C++
bool AMyPlayerState::ShouldBroadCastWelcomeMessage(bool bExiting)
{
if (IsOnlyASpectator())
{
return false;
}
return Super::ShouldBroadCastWelcomeMessage(bExiting);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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