APlayerState::IsFromPreviousLevel
#include "GameFramework/PlayerState.h"
Access: public
Specifiers: const
Description
Returns the literal value of the bFromPreviousLevel flag, indicating whether this PlayerState was carried over from a previous level rather than freshly created.
Caveats & Gotchas
- • This flag is distinct from the player being new to the game — a returning player is one whose state persisted through a seamless travel. Check this in GameMode::PostLogin to conditionally restore progression or skip intro sequences.
- • The flag is set by the engine during seamless travel and is not automatically cleared after you read it; you must reset it via SetIsFromPreviousLevel if you consume the value.
Signature
bool IsFromPreviousLevel() const Return Type
bool Example
Restore player progress after seamless travel C++
void AMyGameMode::PostLogin(APlayerController* NewPlayer)
{
Super::PostLogin(NewPlayer);
AMyPlayerState* PS = NewPlayer->GetPlayerState<AMyPlayerState>();
if (PS && PS->IsFromPreviousLevel())
{
PS->RestorePersistentProgress();
PS->SetIsFromPreviousLevel(false);
}
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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