AGameModeBase::GameSession
#include "GameFramework/GameModeBase.h"
Access: public
Specifiers: UPROPERTYTransient
Description
The live AGameSession instance spawned by this game mode. Handles login arbitration and communicates with online subsystems (Steam, EOS, etc.).
Caveats & Gotchas
- • Only valid on the server and in standalone play. On clients this pointer is always null — the GameSession actor is never replicated.
- • Marked Transient — not saved with the level. This reference is rebuilt every time the map loads.
Signature
UPROPERTY(Transient)
TObjectPtr<AGameSession> GameSession Tags
Version History
Introduced in: 4.14
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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