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ACharacter::ServerMoveDualNoBase_Validate

function Engine Deprecated Since 4.0
Deprecated: Use ServerMovePacked validation instead.
#include "GameFramework/Character.h"
Access: public

Description

Validation function for the ServerMoveDualNoBase RPC. Returning false disconnects the client. Default implementation returns true.

Caveats & Gotchas

  • Deprecated alongside its RPC; new projects should rely on ServerMovePacked validation.
  • A false return disconnects the client immediately — validate only clearly impossible values, not cheat indicators, to avoid false-positive disconnects in edge cases like high-latency connections.

Signature

ENGINE_API bool ServerMoveDualNoBase_Validate(float TimeStamp0, FVector_NetQuantize10 InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)

Parameters

Name Type Description Default
TimeStamp0 float Timestamp of the older move to validate.
InAccel0 FVector_NetQuantize10 Acceleration of the older move to validate.
PendingFlags uint8 Flags of the older move to validate.
View0 uint32 View of the older move to validate.
TimeStamp float Timestamp of the newer move to validate.
InAccel FVector_NetQuantize10 Acceleration of the newer move to validate.
ClientLoc FVector_NetQuantize100 Client location to validate.
NewFlags uint8 Flags of the newer move to validate.
ClientRoll uint8 Client roll to validate.
View uint32 View of the newer move to validate.
ClientMovementMode uint8 Movement mode to validate.

Return Type

bool

Example

Validate both move timestamps are ordered C++
bool AMyCharacter::ServerMoveDualNoBase_Validate(
    float TimeStamp0, FVector_NetQuantize10 InAccel0, uint8 PendingFlags,
    uint32 View0, float TimeStamp, FVector_NetQuantize10 InAccel,
    FVector_NetQuantize100 ClientLoc, uint8 NewFlags, uint8 ClientRoll,
    uint32 View, uint8 ClientMovementMode)
{
    if (TimeStamp0 >= TimeStamp) { return false; }
    return Super::ServerMoveDualNoBase_Validate(
        TimeStamp0, InAccel0, PendingFlags, View0,
        TimeStamp, InAccel, ClientLoc, NewFlags, ClientRoll, View, ClientMovementMode);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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