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ACharacter::ServerMoveDual

function Engine Deprecated Since 4.0
Deprecated: Use ServerMovePacked() instead.
#include "GameFramework/Character.h"
Access: public Specifiers: UFUNCTIONdeprecated

Description

Deprecated server RPC that sends two consecutive client movement updates in a single packet to reduce per-move RPC overhead. Replaced by ServerMovePacked() since UE 4.26.

Caveats & Gotchas

  • Deprecated since 4.26. The packed RPC path (ServerMovePacked) handles dual-move batching automatically with variable payloads, making this function obsolete.
  • The dual-move path was an optimisation to batch two moves when the client runs ahead of the server tick rate; the packed path subsumes this use case transparently.

Signature

void ServerMoveDual(float TimeStamp0, FVector_NetQuantize10 InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, uint8 ClientMovementMode)

Parameters

Name Type Description Default
TimeStamp0 float Timestamp of the first (older) move.
InAccel0 FVector_NetQuantize10 Acceleration for the first move.
PendingFlags uint8 Movement flags for the first move.
View0 uint32 View for the first move.
TimeStamp float Timestamp of the second (newer) move.
InAccel FVector_NetQuantize10 Acceleration for the second move.
ClientLoc FVector_NetQuantize100 Client location after second move.
NewFlags uint8 Movement flags for the second move.
ClientRoll uint8 Client roll.
View uint32 View for the second move.
ClientMovementBase UPrimitiveComponent* Movement base component.
ClientBaseBoneName FName Base bone name.
ClientMovementMode uint8 Movement mode.

Return Type

void

Example

This RPC is engine-internal — do not call directly C++
// CharacterMovementComponent decides whether to send ServerMove or ServerMoveDual
// based on pending saved moves. You do not call these RPCs in game code.
// Enable packed RPCs (default) and CharacterMovement handles everything:
// p.NetUsePackedMovementRPCs=1 (default)

Version History

Introduced in: 4.0

Version Status Notes
5.6 deprecated
4.26 deprecated Deprecated in favour of ServerMovePacked.

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