RealDocs

ACharacter::RootMotionDebugClientPrintOnScreen

function Engine Since 4.14
#include "GameFramework/Character.h"
Access: public Specifiers: ENGINE_APIReliableClient

Description

Reliable Client RPC used by the root motion debugging system to display a message on the client's screen. Used internally when root motion debug visualization is enabled.

Caveats & Gotchas

  • This is a reliable RPC — using it frequently for high-frequency debug output can saturate the reliable channel. The underlying debug system should gate calls with a CVar.
  • The actual rendering is in RootMotionDebugClientPrintOnScreen_Implementation(). Override the _Implementation if you need custom debug output behavior, not this stub.

Signature

ENGINE_API void RootMotionDebugClientPrintOnScreen(const FString& InString);

Parameters

Name Type Description Default
InString const FString& The debug message to print on the client's screen.

Return Type

void

Example

Trigger root motion debug output on client from server C++
// Typically called by root motion source management:
if (CVarRootMotionDebug.GetValueOnGameThread() > 0)
{
	RootMotionDebugClientPrintOnScreen(FString::Printf(TEXT("AppliedRM: %s"), *SourceName));
}

Version History

Introduced in: 4.14

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.