RealDocs

ACharacter::OnRep_ReplayLastTransformUpdateTimeStamp

function Engine Since 5.0
#include "GameFramework/Character.h"
Access: public Specifiers: UFUNCTION

Description

RepNotify called on replay connections when ReplayLastTransformUpdateTimeStamp is received. Used internally to drive smooth character movement playback during replay scrubbing.

Caveats & Gotchas

  • This function is specifically for the replay system and should not be called or relied upon for live gameplay logic — it fires only on replay spectator connections.
  • The timestamp it tracks (ReplayLastTransformUpdateTimeStamp) is updated every frame on the server but replicated only to replay connections, not to regular clients, to avoid bandwidth waste.

Signature

ENGINE_API void OnRep_ReplayLastTransformUpdateTimeStamp()

Return Type

void

Example

Informational — not typically overridden C++
// This RepNotify is called automatically by the replay system.
// You would only override it if extending replay playback behavior:
void AMyCharacter::OnRep_ReplayLastTransformUpdateTimeStamp()
{
    Super::OnRep_ReplayLastTransformUpdateTimeStamp();
    // Custom replay scrubbing logic here
}

Version History

Introduced in: 5.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.