ACharacter::OnJumped
#include "GameFramework/Character.h"
Access: public
Specifiers: UFUNCTIONBlueprintNativeEventENGINE_API
Description
Event fired when the character has just started a jump. Use this to trigger effects or game logic tied to the moment of takeoff.
Caveats & Gotchas
- • This is a BlueprintNativeEvent, so the actual work is in OnJumped_Implementation(). In C++ subclasses, override OnJumped_Implementation() — not OnJumped() — and call Super::OnJumped_Implementation() to preserve the chain.
- • This event fires on the owning client and server but not on simulated proxies, so jump-triggered effects must be handled separately for remote clients if cosmetic fidelity matters.
Signature
ENGINE_API void OnJumped(); Return Type
void Example
Spawn a dust particle on jump in Blueprint text
// In Blueprint subclass:
// Override OnJumped event → spawn a dust Niagara system at GetActorLocation(). Version History
Introduced in: 4.8
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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