RealDocs

ACharacter::OnJumped

function Engine Blueprint Since 4.8
#include "GameFramework/Character.h"
Access: public Specifiers: UFUNCTIONBlueprintNativeEventENGINE_API

Description

Event fired when the character has just started a jump. Use this to trigger effects or game logic tied to the moment of takeoff.

Caveats & Gotchas

  • This is a BlueprintNativeEvent, so the actual work is in OnJumped_Implementation(). In C++ subclasses, override OnJumped_Implementation() — not OnJumped() — and call Super::OnJumped_Implementation() to preserve the chain.
  • This event fires on the owning client and server but not on simulated proxies, so jump-triggered effects must be handled separately for remote clients if cosmetic fidelity matters.

Signature

ENGINE_API void OnJumped();

Return Type

void

Example

Spawn a dust particle on jump in Blueprint text
// In Blueprint subclass:
// Override OnJumped event → spawn a dust Niagara system at GetActorLocation().

Version History

Introduced in: 4.8

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.