8 results for "jump"
Makes the character attempt to jump.
The instantaneous vertical velocity applied to the character when a jump begins.
ACharacter extends APawn with a CapsuleComponent for collision, a SkeletalMeshComponent for visual representation, and a CharacterMovementComponent for walking, running, jumping, swimming, and flying.
Returns the CharacterMovementComponent attached to this character.
Returns true if the character is currently in the Falling movement mode, which includes both the upward and downward phases of a jump.
An animation asset that sequences animation segments into named sections, supports blend in/out, and can be played, stopped, and jumped between sections at runtime via UAnimInstance.
The movement component used by ACharacter.
A data asset representing a single logical input action (e.