ACharacter::GetRootMotionAnimMontageInstance
#include "GameFramework/Character.h"
Access: public
Specifiers: const
Description
Returns the FAnimMontageInstance currently driving root motion on this character's animation instance, or nullptr if no root-motion montage is active.
Caveats & Gotchas
- • Returns nullptr when IsPlayingNetworkedRootMotionMontage() is false — always null-check before accessing the instance fields.
- • The returned pointer is owned by the UAnimInstance and can become invalid if the montage stops or the mesh is reassigned; do not cache the pointer across frames.
- • Only montages with RootMotionMode == ERootMotionMode::RootMotionFromMontagesOnly are returned here. Montages using other root motion modes will not appear.
Signature
ENGINE_API FAnimMontageInstance * GetRootMotionAnimMontageInstance() const Return Type
FAnimMontageInstance* Example
Read current montage playback position from the root motion instance C++
FAnimMontageInstance* RMInstance = GetRootMotionAnimMontageInstance();
if (RMInstance)
{
float Position = RMInstance->GetPosition();
UE_LOG(LogTemp, Log, TEXT("Root motion montage position: %f"), Position);
} Tags
Version History
Introduced in: 4.6
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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