AActor::GetRayTracingGroupId
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallableconst
Description
Returns the ray tracing group ID assigned to this actor. A default/invalid value indicates no explicit group has been set.
Caveats & Gotchas
- • An ID of INDEX_NONE (−1) means no group has been explicitly assigned; components will fall back to their own IDs or the renderer default.
- • This getter reflects only the actor-level ID. Components may report a different ID if they have their own override set.
Signature
ENGINE_API int32 GetRayTracingGroupId() const; Return Type
int32 Example
Read group ID before conditionally updating it C++
if (MyActor->GetRayTracingGroupId() == INDEX_NONE)
{
MyActor->SetRayTracingGroupId(DesiredGroupId);
} See Also
Tags
Version History
Introduced in: 5.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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