AActor::GetPhysicsReplicationMode
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Returns the current physics replication mode set on this actor. Reflects the last value passed to SetPhysicsReplicationMode, or the default (Default) if never changed.
Caveats & Gotchas
- • Not const — this is an oversight in the API; avoid calling it in const contexts where possible.
- • The returned value only has practical meaning when the actor has bReplicates=true and a physics-simulating root component.
Signature
ENGINE_API EPhysicsReplicationMode GetPhysicsReplicationMode() Return Type
EPhysicsReplicationMode Example
Query mode before branching logic C++
if (GetPhysicsReplicationMode() == EPhysicsReplicationMode::PredictiveInterpolation)
{
// Physics Prediction plugin path
} See Also
Tags
Version History
Introduced in: 5.1
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?