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AActor::GetIsReplicated

function Engine Since 4.0
#include "GameFramework/Actor.h"
Access: public Specifiers: inlineconst

Description

Returns whether replication is currently enabled for this actor. Equivalent to reading bReplicates directly.

Caveats & Gotchas

  • Returns the value of bReplicates, which is authoritative only on the server. On clients, this reflects the replicated value received from the server.
  • A return value of true does not mean the actor is currently being replicated to any specific client — it means replication is enabled. Relevancy and dormancy still gate actual data delivery.
  • Prefer this accessor over reading bReplicates directly so that the member can be encapsulated (Epic has noted intent to make it private in the future).

Signature

inline bool GetIsReplicated() const

Return Type

bool

Example

Gate logic on replication being enabled C++
if (SomeActor->GetIsReplicated())
{
    // Safe to call network-related functions
    SomeActor->ForceNetUpdate();
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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