8 results for "physics"
function function function function property function class class
UPrimitiveComponent::SetSimulatePhysics Engine
Enables or disables physics simulation on the component.
UPrimitiveComponent::AddForce Engine
Applies a continuous force to the physics body each frame it is called.
UPrimitiveComponent::AddImpulse Engine
Applies an instantaneous impulse to the component's physics body.
UPrimitiveComponent::GetBodyInstance Engine
Returns the FBodyInstance for this component's physics body, providing direct access to low-level physics properties and operations.
UPrimitiveComponent::OnComponentHit Engine
Delegate fired when this component physically hits another.
UPrimitiveComponent::SetCollisionEnabled Engine
Sets the collision enabled state on the component.
UPrimitiveComponent Engine
The base class for all components that have a visual representation and can interact with the physics and collision systems.
UWorld Engine
The top-level game world object.