APawn::GetGravityTransform
#include "GameFramework/Pawn.h"
Access: public
Specifiers: virtualconst
Description
Returns a quaternion that transforms from world space into gravity-relative space, where the negative Z axis aligns with the gravity direction. Used by movement components and physics-aware systems to operate correctly on non-standard gravity surfaces.
Caveats & Gotchas
- • The default implementation derives the quaternion from GetGravityDirection(), which returns (0,0,-1) by default — overriding GetGravityDirection() alone is sufficient unless you need custom transform logic.
- • This is called per-frame by CharacterMovementComponent in gravity-relative movement modes; heavy overrides will impact performance on large numbers of pawns.
Signature
virtual FQuat GetGravityTransform() const Return Type
FQuat Example
Orient a vector to gravity-relative space C++
FQuat GravRot = MyPawn->GetGravityTransform();
FVector LocalVelocity = GravRot.RotateVector(MyPawn->GetVelocity());
// LocalVelocity.Z is now the speed along the gravity axis See Also
Version History
Introduced in: 5.4
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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