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APawn::GetPhysicsVolume

function Engine Since 4.0
#include "GameFramework/Pawn.h"
Access: public Specifiers: virtualoverride

Description

Returns the physics volume that currently contains this pawn. Overrides `AActor::GetPhysicsVolume` to delegate to the movement component when present, which tracks the volume more accurately for moving pawns.

Caveats & Gotchas

  • When the pawn has a `UCharacterMovementComponent`, this returns the volume tracked by that component — which may lag one frame behind the actor's physical position during fast movement.
  • If the pawn has no movement component, the call falls back to `AActor::GetPhysicsVolume`, which queries the world's default physics volume. Always null-check the return value.

Signature

ENGINE_API virtual APhysicsVolume* GetPhysicsVolume() const override

Return Type

APhysicsVolume*

Example

Check if the pawn is underwater C++
APhysicsVolume* Vol = MyPawn->GetPhysicsVolume();
if (Vol && Vol->bWaterVolume)
{
    ApplyUnderwaterEffects();
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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