8 results for "normal" in function
function function function function function function function function
FVector::GetSafeNormal Core
Returns a normalised copy of the vector, or ResultIfZero if the vector is too short to safely normalise.
FVector::CrossProduct Core
Returns the cross product of two vectors.
FVector::DotProduct Core
Computes the dot product of two vectors: `A.
FMath::GetMappedRangeValueClamped Core
Maps a value from one range to another, clamping the input to the source range first.
USplineComponent::GetSplineLength Engine
Returns the total arc length of the spline in world units.
APlayerController::GetViewTarget Engine
Returns the actor the player's camera is currently targeting.
AActor::SetActorHiddenInGame Engine
Hides or shows the actor and all of its components in the game world.
APlayerController::SetInputMode (Game Only) Engine
Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.