UKismetMathLibrary::Vector4_Normalize3
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Normalizes the XYZ components of the vector in-place, setting W to 0. If the squared XYZ length is below Tolerance the vector is set to (0,0,0,0).
Caveats & Gotchas
- • This is BlueprintCallable (not BlueprintPure), so in Blueprints it appears as an exec node that mutates the ref parameter rather than returning a new value — a different pattern from Vector4_Normal3.
- • The default tolerance is 1e-8 (much tighter than Vector4_Normal3's 1e-4), so very small but non-zero vectors that would be zeroed by Vector4_Normal3 may still be normalized here.
Signature
static UE_INL_API void Vector4_Normalize3(UPARAM(ref) FVector4& A, float Tolerance = 1.e-8f); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | UPARAM(ref) FVector4& | The vector to normalize in place. | — |
| Tolerance | float | Minimum squared length for normalization; sets vector to zero if below this. | 1.e-8f |
Return Type
void Example
In-place normalize before use C++
FVector4 Dir(1.0, 2.0, 2.0, 5.0);
UKismetMathLibrary::Vector4_Normalize3(Dir);
// Dir.X/Y/Z now unit length, Dir.W == 0 Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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