UKismetMathLibrary::MirrorVectorByNormal
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Reflects (mirrors) a vector across a surface normal. Performs the same operation as GetReflectionVector — prefer that function in new code as it has a more descriptive Blueprint display name.
Caveats & Gotchas
- • Functionally identical to GetReflectionVector. The two functions differ only in naming and Blueprint metadata. MirrorVectorByNormal predates GetReflectionVector; use GetReflectionVector in new code for clarity.
- • InNormal must be unit length. A non-unit normal scales the result incorrectly, producing a vector that is neither the true reflection nor the original direction.
Signature
static UE_INL_API FVector MirrorVectorByNormal(FVector InVect, FVector InNormal); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InVect | FVector | The vector to mirror. | — |
| InNormal | FVector | The normal to mirror across. Should be unit length. | — |
Return Type
FVector Example
Mirror a bounce direction C++
FVector Reflected = UKismetMathLibrary::MirrorVectorByNormal(
IncomingDir.GetSafeNormal(), SurfaceNormal);
Ball->SetVelocity(Reflected * Speed); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?