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UKismetMathLibrary::Normal2D

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns a unit-length copy of the 2D vector without any safety check. This is the unsafe variant — it will produce NaN if called on a zero-length vector.

Caveats & Gotchas

  • Passing a zero or near-zero vector causes a divide-by-zero and produces NaN components. Always check the input or use NormalSafe2D in contexts where the vector length is not guaranteed.
  • The Blueprint display name is 'Normalize 2D' (ScriptMethod NormalUnsafe), which differs from NormalSafe2D — be careful when referencing documentation that uses display names.

Signature

static UE_INL_API FVector2D Normal2D(FVector2D A);

Parameters

Name Type Description Default
A FVector2D The 2D vector to normalize.

Return Type

FVector2D

Example

Normalize a direction you know is non-zero C++
// Caller guarantees InputDir is non-zero
FVector2D InputDir = FVector2D(3.f, 4.f);
FVector2D UnitDir = UKismetMathLibrary::Normal2D(InputDir);
// UnitDir == (0.6, 0.8)

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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